MSAA (Anti-aliasing) on FBO’s in Cinder

Framebuffer objects in Cinder (by default) have no anti-aliasing which leaves your edges jagged.
The solution is to create a Framebuffer format and specify the number of samples to use.

gl::Fbo::Format msaaFormat;
msaaFormat.setSamples( 4 ); // enable 4x MSAA
gl::Fbo myMsaaFbo( 640, 480, msaaFormat );

More info on FBO’s and anti-aliasing

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